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Crash Team Racing Nitro Fueled Items

Weapons and Powerups, collectively known as Pick-Ups, are aquired by driving into ? Crates, where yous'll be given a random Pick-Up after a slot-reel type sequence, which you can skip past pressing the Fire Button. While the Pick-Upwards you get will be random, the bodily selection available to yous will be adamant by what your placing is in the race. At that place are a few items that are exclusive to certain modes, but none are bachelor in Time Trials and Relic Races.

  • Pick-Ups Explained
  • All Modes
    • Tracking Missile
    • Bowling Bomb
    • Power Shield
    • Explosive Crates
    • N. Panache'due south Beakers
    • Masks
    • Turbo
  • Exclusive Weapons
    • N. Tropy Clock
    • Warp Orb
    • Invisibility
    • Super Engine

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Pick-Ups Explained

Selection-Ups come in two categories: Weapons and Power-Ups. Weapons, as their name implies, directly impede other racers on the track, while Power-Ups benefit the user. In Battle Way, at least one Weapon must be available before a lucifer can outset. Yous'll get the "Weapon Technician" Trophy for using every Weapon and Powerup in the game.

Pick-Ups are also affected by Wumpa Fruit, bachelor in Bounce Crates or floating above the basis, but you'll lose some if you take harm. Collecting ten Wumpa Fruit will Juice Up your Pickups, making them more strong. You can get the "Juiced Up!" Bays for using all Juiced Up Power-Ups.

The upshot of a Weapon comes in two varieties: Tumble and Spin. All of these volition decrease the racer's speed with no command over their turning, but in that location is a grace period where they'll be unaffected by anything else, outside of pits and drowning. Tumble sends the character bouncing forth the ground for 3 seconds, while Spins will throw the character into a spin for one second.

Since CTR is a proud copy of Mario Kart, all Pickups are an expy of some sort of Mario Kart weapon. For players coming in from Mario Kart, their equivalents have been provided for convenience.

All Modes

Tracking Missile

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Type: Weapon
Effect: Tumble
Juiced Upwards: Faster Speed
Appears: 2nd to 8th
Mario Kart Equivalent: Scarlet Shell

Tracking Missiles are a very desirable weapon to have, withal they do not appear if you're in get-go identify. They head directly towards the racer one place alee of you lot, and the target will know thanks to the square reticule that appears. They aren't infallible equally they fly directly to the target, then they should be used with caution to avoid striking walls and obstacles. As well, they're affected by gravity when crossing gaps. Sometimes you may occasionally acquire a Triple Missile, which gives you iii Missiles to use!

While Tracking Missiles are very effective tool, they tin can be blocked with a few Weapons. Power Shields and Masks are the near obvious, but Potions, Explosive Crates and Bowling Bombs can likewise be dropped or thrown backside you lot to intercept the Missile (using all three will get yous the "Rear-viewed" Bays). They can even be blocked with another Missile, however this is a rare circumstance that but really happens in Battle Mode.

When a Tracking Missile is Juiced Up, it travels up the rail much faster than normal, making it harder to cake.

Bowling Bomb

Blazon: Weapon
Event: Tumble
Juiced Up: Wider Blast Radius
Appears: All Places (rarely when in 1st)
Mario Kart Equivalent: Green Crush

Bowling Bombs are a bottom version of the Tracking Missile, traveling in a straight line and exploding on contact. They are much more useful than they offset appear however. Hit the Fire Button afterward throwing one to detonate it prematurely, not bad if the Bomb goes past the intended target. They can also be thrown backwards past holding down on the Left Stick or D-Pad whilst pressing Fire. In rare circumstances, y'all tin too get Triple Bowling Bombs to use, but these won't announced in first place.

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A unique facet to Bowling Bombs is that they practice plough slightly towards targets, making them slightly easier to aim. Yous can also use Bowling Bombs to break open Crates from a distance and have out any Potions hidden inside them by other racers. They can too be helpful to clear the track of any Explosive Crates.

When Juiced Up, Bowling Bombs gain a much wider Blast Radius, making them even more helpful for Potion defusing every bit well as using remote detonation to have out other racers. In fact taking out two racers with a single Bowling Bomb will become you the "BOOM!" Trophy!

Ability Shield

Blazon: Weapon
Issue: Tumble
Juiced Up: Lasts Forever
Appears: 1st to quaternary place
Mario Kart Equivalent: Shell Trio

The uncommon Power Shield protects the user from i hit of damage, except falling down pits and drowning. While they may look like a Power-Up, they're actually Weapons because they volition throw racers into a Tumble if they contact information technology. Shields tin be thrown forward by pressing the Burn Button again, where they'll travel in a direct line. Shields will only concluding for about thirteen seconds, after which they'll fade out.

In squad-based Boxing Modes such as Capture the Flag and Steal the Bacon, Shields will only damage players on the opposing teams, and do no harm to players on the same team as the user.

When Juiced Up, a Power Shield will last indefinitely until striking or thrown.

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Explosive Crates

Type: Weapon
Effect: Tumble
Juiced Upward: Explodes on contact
Appears: 1st to 4th place
Mario Kart Equivalent: Dropped Shell

Explosive Crates take the appearance of TNT Crates, and are dropped behind the user. When you drive over them, they'll land on your head and starting time a countdown, where they'll explode after four and a one-half seconds. Along with Beakers, Explosive Crates are incredibly common when in first place, equally with expert timing yous tin defend yourself from oncoming Missiles and Bowling Bombs. Another great facet is that they'll bladder in mid-air if you drop one during a spring, allowing for tactical placement.

If y'all get a TNT Crate on your head, Hop rapidy using one of the bumpers (R1/L1, RB/LB or R/Fifty): the TNT Crate will eventually fly off and explode on the ground. Considering of that concluding part, you'll want to be conscientious when chasing a racer with a TNT Crate on their head, as information technology'southward possible to become caught in the blast radius! Further, one should never Hop off or leave behind a TNT Crate when still, as the Crate will either be put directly on y'all, or explode on your head!

When an Explosive Crate is Juiced Up, information technology'll plow into a Nitro Crate, which volition explode on contact, making it significantly more unsafe and much more than of a barrier.

Due north. Brio'south Beakers

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Type: Weapon
Consequence: Tumble
Juiced Upwards: Applies a Status Upshot
Appears: 1st - 4th place
Mario Kart Equivalent: Banana

Light-green Beakers, sometimes referred to as Potions, throw racers into a spin when driven into. Their small size can make them catchy to see, and so a great tactic is to drop them on top of Turbo Pads where the dark-green arrows volition make them difficult to see. Another devious tactic is to drop them just equally you drive through a Bounce or ? Crate. A new Crate volition presently respawn and encompass upwardly the Beaker you dropped there, leaving a nasty surprise!

You lot can also throw Beakers forward a fair altitude past holding up on the D-Pad or Left Stick whilst pressing the Fire Button, where with expert aim it can be used to hitting racers in front end of you (scoring a directly hitting will get you lot the "Alchemist" Trophy). You can adjust the bending a scrap with the left stick as well when throwing them forward. Lastly, Beakers volition float in mid-air if you driblet them during a spring, just like with Explosive Crates.

When Juiced Up, y'all get Scarlet Beakers, upgraded to go out a tempest cloud that gives 1 of 2 status effects for eight seconds. The first makes the user wobble as they drive forth, reducing their top speed and treatment. The second effect reduces their peak speed and also forces their weapon back into the slot machine for eight seconds, eventually landing on a different weapon.

Masks

Blazon: Weapon
Effect: Tumble
Juiced Upwardly: Lasts Longer
Appears: All places
Mario Kart Equivalent: Power Star

Masks are very handy Weapons that orbit around the player for eight seconds, protecting them from all damage and increasing their Speed, Acceleration and Turn stats. It won't protect you from drowning or falling, merely any racer that comes into contact with the Mask will exist thrown into a Tumble, unless they're on your squad in Boxing Way.

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Another very handy effect is that information technology will foreclose the user from slowing down when they drive through dirt, grass and shallow h2o. Masks are also cracking in the Capture the Flag and Steal the Bacon Battle Modes considering it will remove the slower speed y'all have when carrying the flag.

The exact Mask you become varies depending on the character. Good characters volition have Aku Aku, while Evil CTR characters get Uka Uka (Penta Penguin and Rex Chicken will randomly get either). Evil Nitro Kart characters get the Velo Mask. Sparx meanwhile volition appear for Spyro characters and all racers on Spyro Circuit. Megamix and characters using a Rustland pare will go Apo-Apo, equally will all racers on Megamix Mania.

When Juiced Up, the Mask will orbit the role player for twelve seconds.

Turbo

Type: Power-Upwardly
Effect: Speed Boost
Juiced Upwards: More Power
Appears: All places except 1st
Mario Kart Equivalent: Mushroom

The Turbo is the only Power Up (that is, non-Weapon) available in both Race and Battle Modes. Using it will give y'all a quick boost of Orange Turbo, which is helpful on long straights where it's difficult to Power Slide, fugitive a Tracking Missile, or for taking a shortcut through grass and dirt areas. They're available in all places, except starting time.

The Turbo also has a hidden awarding that turns it into more of a Weapon: while you're boosting via a Turbo Ability-Up, you'll run over and sqaush any other racers you contact and go bounced into the air!

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The Juiced Up version volition give a much stronger kick, boosting the user up to Yellow Turbo for a longer menses of time.

Exclusive Weapons

Exclusive Weapons are and then-named considering they merely appear in specific result types. They can exist exclusive either to Races (meaning Arcade Races, Arcade Cups, Trophy Races, CTR Challenges, Jewel Cups and Dominate Challenges) or to Battle Mode.

North. Tropy Clock

Type: Weapon
Effect: Spin + Wobble
Juiced Up: Lasts Longer
Exclusive to: Races
Appears: 6th to 8th
Mario Kart Equivalent: Lightning

The N. Tropy Clock is a very rare Weapon, as it will only appear for racers who are shut to (or are really in) last place. When used, it will crusade all other racers to Spin out and get locked into a Wobble, which severely affects their summit speed and handling for eight seconds.

When Juiced Upwards, the Clock's effects volition last for twelve seconds.

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Warp Orb

Type: Weapon
Result: Tumble
Juiced Upward: Hits every Racer ahead of you
Sectional to: Races
Appears: Everywhere except 1st
Mario Kart Equivalent: Spiny Shell

The Warp Orb from Crash 3 travels upwards middle of the track to striking the racer in 1st place, and has its own icon on the minimap later on firing. If you lot're ahead of someone who fired a Warp Orb merely not in start, stay abroad of the centre of the rails every bit you're liable to get caught in it yourself! Warp Orbs are dissimilar than Tracking Missiles considering they bladder above the track, meaning they can wing over gaps and are only be blockable by Power Shields or Masks.

The Winter Festival update significantly increased the speed Warp Orbs travel along the track, making them much for useful for hit distant racers.

A Juiced Upwardly Warp Orb is something to be feared, as it will go after every racer that's ahead of the one who fired it!

Invisibility

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Type: Power-Up
Effect: Invisibility
Juiced Up: Lasts longer
Exclusive to: Battle Manner
Mario Kart Equivalent: Boo

Invisibility turns the user completely invisible to all other players for eight seconds, which is handy for hiding in a Battle Arena, or fugitive Tracking Missiles if you lot get 1 on you. Remember though that just because you're invisible doesn't mean you lot can't take damage!

When Juiced Up, the effect lasts for twelve seconds.

Super Engine

Type: Power-Up
Effect: Persistent Turbo
Juiced Up: Lasts longer, Blue Turbo
Appears: 3rd-8th identify, Battle Style
Mario Kart Equivalent: Gilded Mushroom

This unique Power-Up allows the user to activate a Turbo boost on command over an 8 2nd period, supplementing whatever tier their Turbo is currently at. This makes it handy in escaping weapons similar Bowling Bombs or Tracking Missiles, squashing opponents, or communicable upwardly to racers on tracks without Super Turbo Pads.

When Juiced up, the Super Engine volition last for twelve seconds. Further, holding the accelerate button down will quickly go the user up to Blueish Turbo, offer a massive speed increase.

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While originally exclusive to the Boxing Manner, starting on Baronial 24th 2019, the Super Engine was made available in online race events, being bachelor in tertiary-8th identify.

Upward Side by side: Event Rewards

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Source: https://www.ign.com/wikis/crash-team-racing-nitro-fueled/Weapons_and_Powerups

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